Kill Team: Typhon is the latest major expansion in the Kill Team line, setting up an intense clash between two very different forces: the Adeptus Mechanicus Battleclade and a brood of Tyranid Raveners. Set beneath Hive City Fissilicus on Volkus, this box brings subterranean echoes of the Great Gun's recoil—and with them, brutal trench warfare isn't far behind. Here’s what players need to know if they’re wondering "Is Kill Team Typhon worth it?" or searching for a detailed Kill Team Typhon review.
What's Inside the Box?
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Battleclade Kill Team
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8 Servitors (cybernetic gun platforms) guided by coordinated logic
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1 Servitor Underseer (relay unit)
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1 Technoarcheologist leader
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Ravener Kill Team
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5 elite Tyranids: 4 specialized Raveners plus 1 Prime
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Tyranid-Infested Terrain
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15 themed scatter pieces ideal for subterranean ambushes
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Hormagaunts & Ripper Swarm
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10 Hormagaunts + 1 Ripper Swarm (for co-op narrative modes)
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Typhon Dossier (~80 pages)
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Lore, asymmetric battle missions (Joint Ops + Adversary Ops), rules, tokens, datacards, mission deck, and 320 mech transfer decals
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Gameplay Overview: Precision vs. Ambush
Raveners
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High-risk, high-reward elite predators: 5 models only—any casualties hit hard
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Tunneling capability: Ambush from unexpected angles, “whack-a-mole” style tactics
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Melee power: Savage claws—devastating up close
Battleclade
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Coordinated gunline: Servitors share a noospheric network to boost firepower and movement
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Tactical flexibility: Technoarcheologist relays orders to control battlefield flow
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Gun-focused combat: More straightforward, ranged suppression force
40K Crossover Usability
Both kill teams from Kill Team: Typhon also have rules for full-scale Warhammer 40,000 armies, adding significant value for collectors and players of the main game.
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The Goremongers can be fielded as a unique melee unit in World Eaters armies, acting as fast, blood-fueled infantry that synergize with Khorne-based playstyles.
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The Sanctifiers are usable in Imperial armies such as Adepta Sororitas or via the Agents of the Imperium rules, making them a flexible and lore-rich addition across multiple forces.
This dual usability means players not only get new Kill Team options but also expand their 40K army with thematic, playable units right out of the box.
Pros & Cons
Pros
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High thematic contrast: AdMech precision vs Tyranid ambush
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Beautiful, fresh sculpts: Especially Raveners, with long-awaited updated designs
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Rich mission variety: 12 missions + expanded Joint Ops co-op with NPO Tyranid profiles
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Narrative terrain increases tactical depth and immersion
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Unique model options: Raveners have upgrades; Battleclade features relay servitor synergy
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Sanctifiers (from the broader release wave) are considered one of the strongest Kill Team boxes to date
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Strong option for both competitive and narrative play
Cons
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Servitor aesthetic is divisive: Some prefer "smarter" designs
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Reuse of older sculpts like the Technoarcheologist may disappoint some collectors
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Not beginner-friendly: Complexity in tunneling tactics and networked buffs demands experience
Value Breakdown Based on Contents
Kill Team: Typhon includes two full kill teams, a large terrain set, a full mission dossier, a swarm of additional Tyranid creatures, and all supporting materials like tokens, datacards, and decals. Compared to other Kill Team releases, this box delivers one of the highest total model counts, a diverse range of play styles, and exclusive terrain that enhances the visual and tactical appeal of your games.
Players receive:
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Two entirely unique kill teams with high customization
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Fifteen themed terrain pieces exclusive to this set
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A full mission system with asymmetrical and co-op modes
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Supporting units (Hormagaunts and Ripper Swarm) for narrative flexibility
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Datacards, tokens, transfer sheet
This puts it in line with the most content-rich Kill Team boxes released to date, making it an excellent choice for players who value replayability, model variety, and thematic depth.
Verdict – Is It Worth It?
Absolutely. If you’re into Kill Team and enjoy asymmetric, high-skill scenarios, Kill Team: Typhon delivers exceptional depth, narrative impact, and collectible appeal.
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Raveners bring tense ambush gameplay and elite flair
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Battleclade Servitors offer tactical, networked suppression
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Mission variety and immersive terrain improve both match and co-op play
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Community feedback is strong—both tactical and hobby interest is high
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Both kill teams add flexible value for players who also collect Warhammer 40K armies
If you’ve already felt gameplay fatigue or crave something fresh, this box reignites enthusiasm. Just be prepared for complexity and strategic depth.
In summary: Kill Team: Typhon is a standout expansion—rich in theme, sculpt quality, and tactical diversity. It's worth adding to your Kill Team rotation, especially if you love Tyranids, AdMech, or asymmetrical combat.
Preorders open June 14th and begin shipping June 28th!

